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Ryan Stephen

I started making video games when I was 14 years old and have been studying indie games development at university for 4 years. 

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My first game was an idle clicker in which you played as the Grim Reaper and the aim was to harvest as many souls as possible, and 7 years later I am developing more ambitious projects with UE4.

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My favourite games are RPGs. I also enjoy puzzle & horror games. I am passionate about writing and hope to incorporate more complex narratives in my future projects.

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Contact me at: ryanstephengames@gmail.com

Skills & Experience

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Unreal Engine 4

UE4 is what I work with most and is what I choose to create most of my games with.

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5 Years of Experience in engine

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Autodesk Maya & Blender

I always create all of my 3D models myself using either Maya or Blender (unless I'm working alongside an artist).

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4 Years of 3D Modelling Experience

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Substance Painter

One of my fondest parts of the development process is texturing my 3D models inside of Substance.

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3 Years of Texturing Experience

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Adobe Photoshop

I use Photoshop to create icons, banners, and UI elements for my games.

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2 Years of Photoshop Experience

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More About Me...

When I'm not making games I am usually writing/playing music, playing video games or walking my dogs.

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Some of my favourite video games include:

Hitman 2                        (2018)

God of War                    (2018)

Dishonored                    (2012)

Spelunky 2                     (2020)

ARK: Survival Evolved   (2015)

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My dogs:

Twig

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Oscar

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