
Ryan Stephen
I started making video games when I was 14 years old and have been studying indie games development at university for 4 years.
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My first game was an idle clicker in which you played as the Grim Reaper and the aim was to harvest as many souls as possible, and 7 years later I am developing more ambitious projects with UE4.
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My favourite games are RPGs. I also enjoy puzzle & horror games. I am passionate about writing and hope to incorporate more complex narratives in my future projects.
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Contact me at: ryanstephengames@gmail.com
Skills & Experience




Unreal Engine 4
UE4 is what I work with most and is what I choose to create most of my games with.
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5 Years of Experience in engine
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Autodesk Maya & Blender
I always create all of my 3D models myself using either Maya or Blender (unless I'm working alongside an artist).
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4 Years of 3D Modelling Experience
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Substance Painter
One of my fondest parts of the development process is texturing my 3D models inside of Substance.
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3 Years of Texturing Experience
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Adobe Photoshop
I use Photoshop to create icons, banners, and UI elements for my games.
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2 Years of Photoshop Experience
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More About Me...
When I'm not making games I am usually writing/playing music, playing video games or walking my dogs.
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Some of my favourite video games include:
Hitman 2 (2018)
God of War (2018)
Dishonored (2012)
Spelunky 2 (2020)
ARK: Survival Evolved (2015)
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My dogs:
Twig




Oscar



