Independent Projects
Games that I developed independently.
Glory Haul

"Glory Haul" is a game I am currently developing using UE4. I am creating assets using Blender, and Substance Painter.
It is a procedurally generated, first-person roguelike game in which you must collect treasure and eliminate enemies in order to achieve a better Glory Haul than your friends!
I am hoping that Glory Haul will be my second release on Steam.
The First Time I Died
"The First Time I Died" is the first full game I ever made. It was developed in RPG Maker VX when I was 16 and published on Steam in 2017.
It has sold roughly 130 copies but didn't draw any real attention, but it was a good learning experience for me, especially since at the time I was using default assets and hadn't even thought about making my own!
TFTID on the Steam Store:
https://store.steampowered.com/app/653770/The_First_Time_I_Died/
University Work:
Aversion
"Aversion" is my third-year project for my university course. It's a first-person horror game made in UE4.
I made all of the meshes myself and textured them inside Substance Painter.