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Group Projects

Games that I made with other people.

Remnant (2020 Unreal Spring Jam)

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"Remnant" was made in 5 days by a team of 2 (including myself). The theme of the jam was "What is hidden in snow comes forth in the thaw", so our game involved staying warm and melting snow/ice with 'heaters' in order to progress. We plan to develop this project further.

https://www.youtube.com/watch?v=znxQw_vTZOc&t=47s

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My roles in Remnant:

Gameplay Design, Level Design, 3D Art, UI, Scripting, Sound Design, Writing

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Link to Remnant (Play the demo):

https://indievalkyrie.itch.io/remnant

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Time Slime (Game Jam 2020)

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"Time Slime" was a casual first-person game created during Game Jam 2020 by a team of 5 using Unreal Engine 4. The player must suck up slimes and use them to generate resources in order to repair everything on the island.

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My roles in Time Slime:

Gameplay Design, Level Design, 3D Art, UI

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Link to Time Slime:

https://globalgamejam.org/2020/games/time-slime-2

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Quality Assurance

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"Quality Assurance" is a third-person 3D puzzle-platformer. We had a 12-week time limit to make the game. 

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My roles in Quality Assurance:

Level Design, Sound Design, UI

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Vigor Shift

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"Vigor Shift" is a 2D puzzle-platformer with horror elements. The player had the power to shift their age between Young, Mature, and Old; each state had specific abilities and restrictions that were needed to progress.

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My roles in Vigor Shift:

Concept Design, Gameplay Design, Level Developer, Gameplay Programmer, UI

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